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//-----------------------------------------------------------------------------
// Name: stopwatch.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "stopwatch.h"
#include <Compat/time.h>
#include <Logging/logdata.h>
#include <Threading/sdl_wrapper.h>
#include <SDL.h>
void BusyWaitMilliseconds( uint32_t how_many )
{
Stopwatch watch;
while(watch.ReportMilliseconds()<how_many){
}
}
void Stopwatch::Start() {
start_time = SDL_TS_GetTicks();
}
void Stopwatch::Stop(std::string text) {
uint32_t time_elapsed = StopAndReport();
LOGI << time_elapsed << " " << text << std::endl;
}
uint32_t Stopwatch::StopAndReport() {
uint32_t time = SDL_TS_GetTicks();
uint32_t time_elapsed = time - start_time;
start_time = time;
return time_elapsed;
}
uint32_t Stopwatch::ReportMilliseconds() {
uint32_t time = SDL_TS_GetTicks();
uint32_t time_elapsed = time - start_time;
return time_elapsed;
}
void PrecisionStopwatch::Start() {
start_time = GetPrecisionTime();
}
void PrecisionStopwatch::Stop(std::string text) {
uint64_t time_elapsed = StopAndReportNanoseconds();
LOGI << time_elapsed << " " << text << std::endl;
}
uint64_t PrecisionStopwatch::StopAndReportNanoseconds() {
uint64_t time = GetPrecisionTime();
uint64_t time_elapsed = time - start_time;
start_time = time;
return ToNanoseconds(time_elapsed);
}
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