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//-----------------------------------------------------------------------------
// Name: treestructure.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include <queue>
#include <vector>
#include <algorithm>
int GetDepth(int which, const std::vector<int> &parents){
int depth = 0;
int temp = which;
while(parents[temp] != -1){
temp = parents[temp];
++depth;
}
return depth;
}
int GetTotalNumChildren(int parent, const std::vector<int> &parents){
int num_children = 0;
for(unsigned i=0; i<parents.size(); ++i){
if(parents[i] == parent){
++num_children;
num_children += GetTotalNumChildren(i, parents);
}
}
return num_children;
}
int GetNumChildren(int parent, const std::vector<int> &parents){
int num_children = 0;
for(unsigned i=0; i<parents.size(); ++i){
if(parents[i] == parent){
++num_children;
}
}
return num_children;
}
int GetNumConnections(int parent, const std::vector<int> &parents){
int num_connections = 0;
if(parents[parent] != -1){
++num_connections;
}
for(unsigned i=0; i<parents.size(); ++i){
if(parents[i] == parent){
++num_connections;
}
}
return num_connections;
}
void GetBalancedTree(std::vector<int> &temp_parent) {
// Get root node id
int root = 0;
for(unsigned i=0; i<temp_parent.size(); ++i){
if(temp_parent[i] == -1){
root = i;
}
}
//int old_imbalance = -1;
//int imbalance = -1;
while (true) {
// Get a list of all the children of the root node
std::vector<int> root_children;
for(unsigned i=0; i<temp_parent.size(); ++i){
if(temp_parent[i] == root){
root_children.push_back(i);
}
}
// Get weight of each child branch
std::vector<int> root_weight(root_children.size());
for(unsigned i=0; i<root_children.size(); ++i){
root_weight[i] = GetTotalNumChildren(root_children[i], temp_parent);
}
// Find heaviest and lightest child branch
int heaviest_child = 0;
int lightest_child = 0;
for(unsigned i=1; i<root_children.size(); ++i){
if(root_weight[i] > root_weight[heaviest_child]){
heaviest_child = i;
}
if(root_weight[i] < root_weight[lightest_child]){
lightest_child = i;
}
}
// Make heaviest branch the new root
//old_imbalance = imbalance;
/*
imbalance = root_weight[heaviest_child] -
root_weight[lightest_child];
*/
if(root_weight[heaviest_child] + 1 <=
(int)temp_parent.size() - root_weight[heaviest_child]){
return;
}
temp_parent[root_children[heaviest_child]] = -1;
temp_parent[root] = root_children[heaviest_child];
root = root_children[heaviest_child];
}
}
std::vector<int> GetChildren( int parent, const std::vector<int> &parents )
{
std::vector<int> children;
for(unsigned i=0; i<parents.size(); ++i){
if(parents[i] == parent){
children.push_back(i);
}
}
return children;
}
std::vector<int> GetChildrenRecursive( int parent, const std::vector<int> &parents )
{
std::vector<int> children;
for(unsigned i=0; i<parents.size(); ++i){
if(parents[i] == parent){
children.push_back(i);
std::vector<int> sub_children = GetChildrenRecursive(i, parents);
for(unsigned j=0; j<sub_children.size(); ++j){
children.push_back(sub_children[j]);
}
}
}
return children;
}
std::vector<int> GetConnections(int parent, const std::vector<int> &parents){
std::vector<int> connections;
if(parents[parent] != -1){
connections.push_back(parents[parent]);
}
for(unsigned i=0; i<parents.size(); ++i){
if(parents[i] == parent){
connections.push_back(i);
}
}
return connections;
}
std::vector<int> FindTreePath( int a, int b, const std::vector<int> &parents )
{
std::queue<std::vector<int> > queue;
std::vector<int> start_path;
start_path.push_back(a);
queue.push(start_path);
while(!queue.empty()){
std::vector<int> path = queue.front();
queue.pop();
std::vector<int> connections = GetConnections(path.back(), parents);
for(unsigned i=0; i<connections.size(); ++i){
if(find(path.begin(), path.end(),connections[i]) == path.end()){
queue.push(path);
queue.back().push_back(connections[i]);
if(connections[i] == b){
return queue.back();
}
}
}
}
std::vector<int> failure;
return failure;
}
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