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//-----------------------------------------------------------------------------
// Name: treestructure.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <vector>
namespace TreeStructure {
void GetBalancedTree(std::vector<int> &temp_parent);
int GetTotalNumChildren(int parent, const std::vector<int> &parents);
int GetDepth(int which, const std::vector<int> &parents);
int GetNumChildren(int parent, const std::vector<int> &parents);
std::vector<int> GetChildren(int parent, const std::vector<int> &parents);
int GetNumConnections(int parent, const std::vector<int> &parents);
std::vector<int> FindTreePath( int a, int b, const std::vector<int> &parents );
std::vector<int> GetChildrenRecursive( int parent, const std::vector<int> &parents );
}
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