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//-----------------------------------------------------------------------------
// Name: filehandler.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Compat/fileio.h>
#include <Logging/loghandler.h>
/*!
Potential child of LogHandler and will print messages to file.
*/
class FileHandler : public LogHandler
{
public:
/*!
\param Type is the channel to use this object.
\param Path is the relative path to the file.
\param Append will cause the messages to be appended to the file.
*/
FileHandler( std::string path, size_t _startup_file_size, size_t _max_file_size );
virtual ~FileHandler();
/*!
\param message will print message to file if file is open
*/
virtual void Log( LogSystem::LogType type, int row, const char* filename, const char* cat, const char* message_prefix, const char* message );
virtual void Flush();
void SetMaxWriteLimit( size_t size );
private:
std::fstream m_file;
size_t startup_file_size;
size_t max_file_size;
};
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