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//-----------------------------------------------------------------------------
// Name: ivec2.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <iostream>
class ivec2{
public:
int entries[2];
inline ivec2(int val = 0) {
entries[0] = val;
entries[1] = val;
}
inline ivec2(int newx, int newy) {
entries[0] = newx;
entries[1] = newy;
}
inline int& operator[](const int which) {
return entries[which];
}
inline const int& operator[](const int which) const {
return entries[which];
}
inline ivec2& operator=(int param) {
entries[0]=param;
entries[1]=param;
return *this;
}
inline ivec2& operator=(const ivec2 ¶m) {
entries[0]=param.entries[0];
entries[1]=param.entries[1];
return *this;
}
};
inline std::ostream& operator<<(std::ostream& os, const ivec2& v )
{
os << "ivec2(" << v[0] << "," << v[1] << ")";
return os;
}
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