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//-----------------------------------------------------------------------------
// Name: ivec3.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/ivec2.h>
#include <cassert>
#include <iostream>
class ivec3{
public:
int entries[3];
inline explicit ivec3(int val = 0.0f) {
entries[0] = val;
entries[1] = val;
entries[2] = val;
}
inline ivec3(int newx, int newy, int newz) {
entries[0] = newx;
entries[1] = newy;
entries[2] = newz;
}
inline ivec3(const ivec2 &vec, int newz) {
entries[0] = vec[0];
entries[1] = vec[1];
entries[2] = newz;
}
inline ivec3& operator=(int param) {
entries[0] = param;
entries[1] = param;
entries[2] = param;
return *this;
}
inline ivec3& operator=(const ivec3 ¶m) {
entries[0] = param.entries[0];
entries[1] = param.entries[1];
entries[2] = param.entries[2];
return *this;
}
inline int& operator[](const int which) {
assert(which < 3);
return entries[which];
}
inline const int& operator[](const int which) const {
return entries[which];
}
inline const int& x() const { return entries[0]; }
inline const int& y() const { return entries[1]; }
inline const int& z() const { return entries[2]; }
inline int& x() { return entries[0]; }
inline int& y() { return entries[1]; }
inline int& z() { return entries[2]; }
inline const int& r() const { return entries[0]; }
inline const int& g() const { return entries[1]; }
inline const int& b() const { return entries[2]; }
inline int& r() { return entries[0]; }
inline int& g() { return entries[1]; }
inline int& b() { return entries[2]; }
inline ivec2 xy() const {
return ivec2(entries[0], entries[1]);
}
inline int *operator*() { return entries; }
};
inline std::ostream& operator<<(std::ostream &os, const ivec3& vec) {
os << "ivec3(" << vec[0] << ", " << vec[1] << ", " << vec[2] << ")";
return os;
}
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