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//-----------------------------------------------------------------------------
//           Name: ivec4.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Math/ivec3.h>

#include <iostream>

class ivec4 {
   public:
    int entries[4];

    inline int& operator[](const int which) {
        return entries[which];
    }
    inline const int& operator[](const int which) const {
        return entries[which];
    }

    inline explicit ivec4() {
        entries[0] = 0;
        entries[1] = 0;
        entries[2] = 0;
        entries[3] = 1;
    }

    inline ivec4(int val) {
        entries[0] = val;
        entries[1] = val;
        entries[2] = val;
        entries[3] = val;
    }

    inline ivec4(int newx, int newy, int newz, int neww = 1.0f) {
        entries[0] = newx;
        entries[1] = newy;
        entries[2] = newz;
        entries[3] = neww;
    }

    inline ivec4(const ivec3& vec, int val = 1.0f) {
        entries[0] = vec[0];
        entries[1] = vec[1];
        entries[2] = vec[2];
        entries[3] = val;
    }

    inline ivec4& operator=(int param) {
        entries[0] = param;
        entries[1] = param;
        entries[2] = param;
        entries[3] = param;
        return *this;
    }

    inline ivec4& operator=(const ivec4& param) {
        entries[0] = param.entries[0];
        entries[1] = param.entries[1];
        entries[2] = param.entries[2];
        entries[3] = param.entries[3];
        return *this;
    }

    inline ivec4& operator=(const ivec3& param) {
        entries[0] = param.entries[0];
        entries[1] = param.entries[1];
        entries[2] = param.entries[2];
        return *this;
    }

    inline const int& x() const { return entries[0]; }
    inline const int& y() const { return entries[1]; }
    inline const int& z() const { return entries[2]; }
    inline const int& w() const { return entries[3]; }
    inline int& x() { return entries[0]; }
    inline int& y() { return entries[1]; }
    inline int& z() { return entries[2]; }
    inline int& w() { return entries[3]; }

    inline ivec2 xy() const {
        return ivec2(entries[0], entries[1]);
    }

    inline ivec3 xyz() const {
        return ivec3(entries[0], entries[1], entries[2]);
    }

    inline void ToArray(int* array) const {
        array[0] = entries[0];
        array[1] = entries[1];
        array[2] = entries[2];
        array[3] = entries[3];
    }
    inline int* operator*() {
        return entries;
    }
};

inline std::ostream& operator<<(std::ostream& os, const ivec4& v) {
    os << "ivec4(" << v[0] << "," << v[1] << "," << v[2] << "," << v[3] << ")";
    return os;
}