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//-----------------------------------------------------------------------------
// Name: ivec4.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/ivec3.h>
#include <iostream>
class ivec4{
public:
int entries[4];
inline int& operator[](const int which) {
return entries[which];
}
inline const int& operator[](const int which) const {
return entries[which];
}
inline explicit ivec4() {
entries[0] = 0;
entries[1] = 0;
entries[2] = 0;
entries[3] = 1;
}
inline ivec4(int val) {
entries[0] = val;
entries[1] = val;
entries[2] = val;
entries[3] = val;
}
inline ivec4(int newx, int newy, int newz, int neww = 1.0f) {
entries[0] = newx;
entries[1] = newy;
entries[2] = newz;
entries[3] = neww;
}
inline ivec4(const ivec3 &vec, int val = 1.0f) {
entries[0] = vec[0];
entries[1] = vec[1];
entries[2] = vec[2];
entries[3] = val;
}
inline ivec4& operator=(int param){
entries[0]=param;
entries[1]=param;
entries[2]=param;
entries[3]=param;
return *this;
}
inline ivec4& operator=(const ivec4 ¶m){
entries[0]=param.entries[0];
entries[1]=param.entries[1];
entries[2]=param.entries[2];
entries[3]=param.entries[3];
return *this;
}
inline ivec4& operator=(const ivec3 ¶m){
entries[0]=param.entries[0];
entries[1]=param.entries[1];
entries[2]=param.entries[2];
return *this;
}
inline const int& x() const { return entries[0]; }
inline const int& y() const { return entries[1]; }
inline const int& z() const { return entries[2]; }
inline const int& w() const { return entries[3]; }
inline int& x() { return entries[0]; }
inline int& y() { return entries[1]; }
inline int& z() { return entries[2]; }
inline int& w() { return entries[3]; }
inline ivec2 xy() const {
return ivec2(entries[0], entries[1]);
}
inline ivec3 xyz() const {
return ivec3(entries[0], entries[1], entries[2]);
}
inline void ToArray(int *array) const {
array[0] = entries[0];
array[1] = entries[1];
array[2] = entries[2];
array[3] = entries[3];
}
inline int *operator*()
{
return entries;
}
};
inline std::ostream& operator<<(std::ostream& os, const ivec4& v )
{
os << "ivec4(" << v[0] << "," << v[1] << "," << v[2] << "," << v[3] << ")";
return os;
}
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