blob: 6bb1e9a9a1dd9d02fc019436619b5479d8f5b52f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
//-----------------------------------------------------------------------------
// Name: vec2.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/ivec2.h>
#include <iostream>
class vec2{
public:
float entries[2];
inline explicit vec2(float val = 0.0f) {
entries[0] = val;
entries[1] = val;
}
inline vec2(float newx, float newy) {
entries[0] = newx;
entries[1] = newy;
}
inline vec2(int newx, int newy) {
entries[0] = (float)newx;
entries[1] = (float)newy;
}
inline vec2( const ivec2& d )
{
entries[0] = (float)d[0];
entries[1] = (float)d[1];
}
inline float& operator[](const int which) {
return entries[which];
}
inline const float& operator[](const int which) const {
return entries[which];
}
inline vec2& operator=(float param) {
entries[0]=param;
entries[1]=param;
return *this;
}
inline vec2& operator=(const vec2 ¶m) {
entries[0]=param.entries[0];
entries[1]=param.entries[1];
return *this;
}
inline vec2 operator/(const vec2 ¶m) {
vec2 v;
v[0] = entries[0]/param.entries[0];
v[1] = entries[1]/param.entries[1];
return v;
}
inline vec2 operator+(const vec2 ¶m) {
vec2 v;
v[0] = entries[0] + param.entries[0];
v[1] = entries[1] + param.entries[1];
return v;
}
inline vec2 operator-(const vec2 ¶m) {
vec2 v;
v[0] = entries[0] - param.entries[0];
v[1] = entries[1] - param.entries[1];
return v;
}
inline const float& x() const { return entries[0]; }
inline const float& y() const { return entries[1]; }
inline float& x() { return entries[0]; }
inline float& y() { return entries[1]; }
};
inline std::ostream& operator<<(std::ostream& os, const vec2& v )
{
os << "vec2(" << v[0] << "," << v[1] << ")";
return os;
}
|