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//-----------------------------------------------------------------------------
// Name: vec3math.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "vec3math.h"
#include <Math/vec3.h>
#include <cmath>
float length( const vec3 &vec ) {
return sqrtf(length_squared(vec));
}
float xz_length( const vec3 &vec ) {
return sqrtf(xz_length_squared(vec));
}
vec3 normalize(const vec3 &vec) {
float length_squared_val = length_squared(vec);
if(length_squared_val == 0.0f){
return vec3(0.0f);
}
return vec/sqrtf(length_squared_val);
}
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