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block_allocator.cpp « Memory « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: block_allocator.cpp
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include "block_allocator.h"

#include <Memory/allocation.h>
#include <Internal/integer.h>
#include <Logging/logdata.h>
#include <Threading/thread_sanity.h>

#include <cstring>
#include <cstdlib>
#include <cmath>
#include <climits>

using std::endl;
using std::vector;

BlockAllocator::BlockAllocator() : base_mem(NULL), block_count(0), blocksize(0), allocations(NULL), allocations_placements(0), no_log(false) {
}

void BlockAllocator::Init(void* mem, size_t _blocks, size_t _blocksize) {
    base_mem = mem;
    block_count = _blocks;
    blocksize = _blocksize;

    allocations_placements.ResizeAndReset(block_count);
    allocations = new BlockAllocation[_blocks];
}

BlockAllocator::~BlockAllocator() {
    base_mem = NULL;
    delete[] allocations;
    allocations = NULL;
}

void* BlockAllocator::Alloc(size_t size) {
    // AssertMainThread();
    size_t slots = size / blocksize + (size % blocksize ? 1 : 0);
    int start_pos = allocations_placements.GetFirstFreeSlot(slots);

    if (start_pos >= 0) {
        allocations_placements.SetBits(start_pos, slots);
        void* ptr = ((char*)base_mem) + (size_t)(blocksize * start_pos);
        for (size_t i = 0; i < block_count; i++) {
            if (allocations[i].IsValid() == false) {
                allocations[i] = BlockAllocation(start_pos, slots, ptr);
                return ptr;
            }
        }

        if (!no_log) {
            LOGW << "Out of block allocator memory, returning NULL." << endl;
        }
        return NULL;
    } else {
        if (!no_log) {
            LOGW << "Out of block allocator memory slots (" << start_pos << "), falling back to normal heap." << endl;
        }

        void* ptr = OG_MALLOC(size);
        if (ptr != NULL) {
            backup.push_back(ptr);
            return ptr;
        } else {
            if (!no_log) {
                LOGE << "Unable to allocate with OG_MALLOC()" << endl;
            }
        }

        return NULL;
    }
}

bool BlockAllocator::CanAlloc(size_t size) {
    // AssertMainThread();
    size_t slots = size / blocksize + (size % blocksize ? 1 : 0);
    int start_pos = allocations_placements.GetFirstFreeSlot(slots);

    if (start_pos >= 0) {
        return true;
    } else {
        return false;
    }
}

void BlockAllocator::Free(void* ptr) {
    // AssertMainThread();
    for (size_t i = 0; i < block_count; i++) {
        if (allocations[i].ptr == ptr) {
            allocations_placements.FreeBits(allocations[i].block_index, allocations[i].block_count);
            allocations[i] = BlockAllocation();
            return;
        }
    }

    vector<void*>::iterator backupit;
    for (backupit = backup.begin(); backupit != backup.end(); backupit++) {
        if (*backupit == ptr) {
            OG_FREE(ptr);
            backup.erase(backupit);
            return;
        }
    }

    if (!no_log) {
        LOGF << "Could not find an allocation for " << ptr << " unable to free." << endl;
    }
}