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//-----------------------------------------------------------------------------
// Name: blockallocation.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "blockallocation.h"
BlockAllocation::BlockAllocation( )
: block_index(0), block_count(0), ptr(NULL)
{
}
BlockAllocation::BlockAllocation( size_t _block_index, size_t _block_count, void* _ptr )
: block_index(_block_index), block_count(_block_count), ptr(_ptr)
{
}
bool BlockAllocation::IsValid()
{
return block_count != 0;
}
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