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//-----------------------------------------------------------------------------
// Name: asnetwork.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Threading/threadsafequeue.h>
#include <SDL_net.h>
#include <map>
#define SOCKET_ID_INVALID 0xFFFFFFFF
typedef uint32_t SocketID;
class SocketData {
public:
TCPsocket socket;
static const unsigned BUF_SIZE = 128;
bool valid;
size_t used;
uint8_t buf[BUF_SIZE];
};
class ASNetworkCallback {
public:
virtual void IncomingTCPData(SocketID socket, uint8_t* data, size_t len) = 0;
};
class ASNetwork {
private:
std::vector<ASNetworkCallback*> callbacks;
static const int MAX_SOCKETS;
uint32_t socket_id_counter;
std::map<SocketID, SocketData> sockets;
SDLNet_SocketSet socketset;
public:
void Initialize();
void Dispose();
void Update();
SocketID CreateSocketTCP(std::string host, uint16_t port);
void DestroySocketTCP(SocketID sock);
int SocketTCPSend(SocketID socket, const uint8_t* buf, size_t len);
bool IsValidSocketTCP(SocketID socket);
void RegisterASNetworkCallback(ASNetworkCallback* cb);
void DeRegisterASNetworkCallback(ASNetworkCallback* cb);
};
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