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//-----------------------------------------------------------------------------
// Name: net_framework_common.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "net_framework_common.h"
string to_string(const NetFrameworkConnectionState& state) {
switch (state) {
case NetFrameworkConnectionState::Unknown:
return "Unknown";
case NetFrameworkConnectionState::Connecting:
return "Connecting";
case NetFrameworkConnectionState::ClosedByPeer:
return "ClosedByPeer";
case NetFrameworkConnectionState::ProblemDetectedLocally:
return "ProblemDetectedLocally";
case NetFrameworkConnectionState::FindingRoute:
return "FindingRoute";
case NetFrameworkConnectionState::Connected:
return "Connected";
default:
return "Unknown Default";
}
}
std::ostream& operator<<(std::ostream& out, const NetFrameworkConnectionState& in) {
out << to_string(in);
return out;
}
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