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//-----------------------------------------------------------------------------
// Name: net_framework_common.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <cstdint>
#include <string>
#include <iostream>
using std::string;
using std::ostream;
struct ConnectionStatus {
int ms_ping;
float connection_quality_local;
float connection_quality_remote;
float out_packets_per_sec;
float out_bytes_per_sec;
float in_packets_per_sec;
float in_bytes_per_sec;
int send_rate_bytes_per_second;
int pending_unreliable;
int pending_reliable;
int sent_unacked_reliable;
int64_t usec_queue_time;
};
enum class NetFrameworkConnectionState {
Unknown,
Connecting,
ClosedByPeer,
ProblemDetectedLocally,
FindingRoute,
Connected,
};
string to_string(const NetFrameworkConnectionState& state);
ostream& operator<<(ostream& out, const NetFrameworkConnectionState& in);
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