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cameraobject.h « Objects « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: cameraobject.h
//      Developer: Wolfire Games LLC
//         Author: David Rosen
//    Description: The camera object is an entity representing the camera (viewer)
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Scripting/angelscript/asmodule.h>
#include <Scripting/angelscript/asarglist.h>
#include <Scripting/angelscript/ascontext.h>

#include <Objects/object.h>

//-----------------------------------------------------------------------------
// Class Definition
//-----------------------------------------------------------------------------
class ASContext;
class ASCollisions;

class CameraObject : public Object {
   public:
    bool controlled;
    ASContext* as_context;
    ASCollisions* as_collisions;
    float speed;
    float rotation, rotation2;
    float target_rotation, target_rotation2;
    bool frozen;
    vec3 velocity;
    float smooth_speed;
    bool ignore_mouse_input;

    bool has_position_initialized;

    struct {
        ASFunctionHandle init;
        ASFunctionHandle frame_selection;
    } as_funcs;

    CameraObject() {
        has_position_initialized = true;
        frozen = false;
        speed = 5;
        rotation = 0;
        rotation2 = 0;
        target_rotation = 0;
        target_rotation2 = 0;
        velocity = vec3(0.0f);
        smooth_speed = 0;
        ignore_mouse_input = false;
        as_context = NULL;
        as_collisions = NULL;
        controlled = false;
        permission_flags = 0;
        exclude_from_undo = true;
    }

    ~CameraObject() override;

    EntityType GetType() const override { return _camera_type; }

    void saveStateToFile(FILE*);
    void Update(float timestep) override;
    void Reload() override;
    void Draw() override;
    void GetDisplayName(char* buf, int buf_size) override;

    virtual void IgnoreInput(bool val) {}
    virtual void IgnoreMouseInput(bool val) {}
    bool Initialize() override;
    vec3 GetMouseRay();

    void FrameSelection(bool v);
};