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//-----------------------------------------------------------------------------
// Name: decalobject.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Game/EntityDescription.h>
#include <Game/color_tint_component.h>
#include <Internal/hardware_specs.h>
#include <Graphics/decaltextures.h>
#include <Asset/Asset/decalfile.h>
#include <Objects/object.h>
#include <cmath>
class EnvObject;
class DecalEditor;
class DecalObject : public Object {
public:
EntityType GetType() const override { return _decal_object; }
DecalObject();
bool Initialize() override;
void Dispose() override;
void GetDisplayName(char* buf, int buf_size) override;
void Draw() override;
bool SetFromDesc(const EntityDescription& desc) override;
void GetDesc(EntityDescription& desc) const override;
void Load(const std::string& type_file);
void ReceiveObjectMessageVAList(OBJECT_MSG::Type type, va_list args) override;
void PreDrawFrame(float curr_game_time) override;
ColorTintComponent color_tint_component_;
float spawn_time_;
RC_DecalTexture texture;
DecalFileRef decal_file_ref;
protected:
static std::map<std::string, RC_DecalTexture> textureCache;
};
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