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//-----------------------------------------------------------------------------
// Name: editorcameraobject.h
// Developer: Wolfire Games LLC
// Author: Phillip Isola
// Description: Camera object for the editors
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Objects/cameraobject.h>
#ifdef _DEBUG
#include <stdio.h>
#endif
class EditorCameraObject: public CameraObject {
public:
virtual EntityType GetType() const { return _camera_type; }
EditorCameraObject() {
frozen=false;
speed=12;
rotation=0;
rotation2=0;
};
virtual ~EditorCameraObject()
{
#ifdef _DEBUG
printf("editor camera destroyed\n");
#endif
}
virtual void IgnoreInput(bool val);
void IgnoreMouseInput(bool val);
virtual void GetDisplayName(char* buf, int buf_size);
};
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