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//-----------------------------------------------------------------------------
// Name: envobjectattach.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include <Objects/envobjectattach.h>
#include <Internal/memwrite.h>
void Serialize(const std::vector<AttachedEnvObject> &aeo, std::vector<char> &data) {
data.clear();
int num_attach = (int)aeo.size();
memwrite(&num_attach, sizeof(num_attach), 1, data);
for (int i = 0; i < num_attach; ++i) {
const AttachedEnvObject &attached_env_object = aeo[i];
memwrite(&attached_env_object.direct_ptr, sizeof(attached_env_object.direct_ptr), 1, data);
memwrite(&attached_env_object.legacy_obj_id, sizeof(attached_env_object.legacy_obj_id), 1, data);
for (const auto &bone_connect : attached_env_object.bone_connects) {
memwrite(&bone_connect.bone_id, sizeof(bone_connect.bone_id), 1, data);
memwrite(&bone_connect.num_connections, sizeof(bone_connect.num_connections), 1, data);
memwrite(&bone_connect.rel_mat, sizeof(bone_connect.rel_mat), 1, data);
}
}
}
void Deserialize(const std::vector<char> &data, std::vector<AttachedEnvObject> &aeo) {
int index = 0;
int num_attach;
memread(&num_attach, sizeof(num_attach), 1, data, index);
aeo.resize(num_attach);
for (int i = 0; i < num_attach; ++i) {
AttachedEnvObject &attached_env_object = aeo[i];
attached_env_object.bone_connection_dirty = false;
memread(&attached_env_object.direct_ptr, sizeof(attached_env_object.direct_ptr), 1, data, index);
memread(&attached_env_object.legacy_obj_id, sizeof(attached_env_object.legacy_obj_id), 1, data, index);
for (const auto &bone_connect : attached_env_object.bone_connects) {
memread((void *)&bone_connect.bone_id, sizeof(bone_connect.bone_id), 1, data, index);
memread((void *)&bone_connect.num_connections, sizeof(bone_connect.num_connections), 1, data, index);
memread((void *)&bone_connect.rel_mat, sizeof(bone_connect.rel_mat), 1, data, index);
}
}
}
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