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//-----------------------------------------------------------------------------
// Name: envobjectattach.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/mat4.h>
#include <vector>
class Object;
const unsigned kMaxBoneConnects = 4;
struct BoneConnect {
int bone_id;
int num_connections;
mat4 rel_mat;
};
struct AttachedEnvObject {
bool bone_connection_dirty; // Used to refresh rel_mats if obj is moved in editor
Object* direct_ptr;
int legacy_obj_id; // used for opening levels made before A208.2
BoneConnect bone_connects[kMaxBoneConnects];
};
void Serialize(const std::vector<AttachedEnvObject>& aeo, std::vector<char> &data);
void Deserialize(const std::vector<char> &data, std::vector<AttachedEnvObject>& aeo);
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