blob: 7dc819e46c2953a8a08f54a90bd255dc89856714 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
//-----------------------------------------------------------------------------
// Name: group.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/mat4.h>
#include <Math/quaternions.h>
#include <Game/EntityDescription.h>
#include <Objects/object.h>
class Group : public Object {
public:
struct Child {
Object* direct_ptr;
vec3 rel_translation;
quaternion rel_rotation;
vec3 rel_scale;
};
std::vector<Child> children;
bool child_transforms_need_update;
bool child_moved;
Group();
bool Initialize() override;
~Group() override;
int lineCheck(const vec3 &start, const vec3 &end, vec3 *point, vec3 *normal=0) override;
EntityType GetType() const override { return _group; }
bool SetFromDesc( const EntityDescription &desc ) override;
void PreDrawCamera(float curr_game_time) override;
void PreDrawFrame(float curr_game_time) override;
void Moved(Object::MoveType type) override;
void GetDesc(EntityDescription &desc) const override;
void ChildMoved(Object::MoveType type) override;
void ChildLost(Object *obj) override;
void UpdateParentHierarchy() override;
void PropagateTransformsDown(bool deep) override;
void GetDisplayName(char* buf, int buf_size) override;
void SetEnabled(bool val) override;
virtual void InitShape();
virtual void InitRelMats();
void FinalizeLoadedConnections() override;
void GetChildren(std::vector<Object*>* ret_children) override;
void GetBottomUpCompleteChildren(std::vector<Object*>* ret_children) override;
void GetTopDownCompleteChildren(std::vector<Object*>* ret_children) override;
virtual void HandleTransformationOccured();
void ReceiveObjectMessageVAList(OBJECT_MSG::Type type, va_list args) override;
void Update(float timestep) override{}
void RemapReferences(std::map<int,int> id_map) override;
void SetTranslationRotationFast(const vec3& trans, const quaternion& rotation) override;
void PropagateTransformsDownFast(bool deep);
bool IsGroupDerived() const override {return true;}
ObjectSanityState GetSanity() override;
};
|