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//-----------------------------------------------------------------------------
// Name: lightvolume.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "lightvolume.h"
#include <Graphics/camera.h>
#include <Graphics/shaders.h>
#include <Graphics/graphics.h>
#include <Graphics/sky.h>
#include <Game/EntityDescription.h>
#include <Main/scenegraph.h>
#include <Editors/map_editor.h>
#include <Utility/assert.h>
bool LightVolumeObject::Initialize() {
obj_file = "light_volume_object";
return true;
}
void LightVolumeObject::Moved(Object::MoveType type) {
Object::Moved(type);
dirty = true;
}
void LightVolumeObject::Dispose() {
Object::Dispose();
}
LightVolumeObject::LightVolumeObject():
dirty(true)
{
box_.dims = vec3(2.0f);
}
void LightVolumeObject::Draw() {
}
LightVolumeObject::~LightVolumeObject() {
}
void LightVolumeObject::GetDesc(EntityDescription &desc) const {
Object::GetDesc(desc);
}
bool LightVolumeObject::SetFromDesc( const EntityDescription& desc ) {
return Object::SetFromDesc(desc);
}
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