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//-----------------------------------------------------------------------------
// Name: placeholderobject.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Graphics/textureref.h>
#include <Objects/object.h>
#include <Asset/Asset/texture.h>
#include <string>
#include <vector>
class PlaceholderObject: public Object {
public:
enum PlaceholderObjectType {
kSpawn, kCamPreview, kPlayerConnect
};
PlaceholderObject();
virtual ~PlaceholderObject();
virtual EntityType GetType() const { return _placeholder_object; }
PlaceholderObjectType GetSpecialType();
void SetSpecialType(PlaceholderObjectType val);
virtual bool Initialize();
void SetPreview(const std::string& path);
void SetBillboard(const std::string& path);
virtual bool AcceptConnectionsFrom(ConnectionType type, Object& object);
virtual void Draw();
virtual void GetDesc(EntityDescription &desc) const;
virtual bool SetFromDesc( const EntityDescription& desc );
void SetVisible(bool visible);
bool connectable();
uint64_t GetConnectToTypeFilterFlags();
void SetConnectToTypeFilterFlags(uint64_t entity_type_flags);
virtual bool ConnectTo( Object& other, bool checking_other = false );
virtual bool Disconnect( Object& other, bool checking_other = false );
virtual void GetConnectionIDs(std::vector<int>* cons);
int GetConnectID();
virtual void NotifyDeleted( Object* o );
virtual void Moved(Object::MoveType type);
std::string editor_display_name;
virtual void GetDisplayName(char* buf, int buf_size);
virtual ObjectSanityState GetSanity();
bool unsaved_changes;
private:
TextureAssetRef billboard_texture_ref_;
PlaceholderObjectType special_type_;
uint64_t connect_to_type_filter_flags_;
bool visible_;
int connect_id_;
std::string preview_path_;
std::string billboard_path_;
std::vector<Object*> preview_objects_;
void DisposePreviewObjects();
std::string prev_editor_label;
int title_debug_string_id;
bool label_position_update;
vec3 editor_label_offset_prev;
float editor_label_scale_prev;
void DrawEditorLabel();
void ClearEditorLabel();
virtual void RemapReferences(std::map<int,int> id_map);
};
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