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prefab.cpp « Objects « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: prefab.cpp
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include "prefab.h"

#include <Internal/memwrite.h>

Prefab::Prefab() : Group(),
                   prefab_locked(true),
                   original_scale_(0.0f) {}

bool Prefab::Initialize() {
    return true;
}

void Prefab::GetDisplayName(char* buf, int buf_size) {
    if (GetName().empty()) {
        FormatString(buf, buf_size, "%d, Prefab with %d children", GetID(), children.size());
    } else {
        FormatString(buf, buf_size, "%s, Prefab with %d children", GetName().c_str(), children.size());
    }
}

bool Prefab::SetFromDesc(const EntityDescription& desc) {
    bool ret = Group::SetFromDesc(desc);
    if (ret) {
        const EntityDescriptionField* l_prefab_locked = desc.GetField(EDF_PREFAB_LOCKED);
        if (l_prefab_locked) {
            l_prefab_locked->ReadBool(&prefab_locked);
        }

        const EntityDescriptionField* l_prefab_path = desc.GetField(EDF_PREFAB_PATH);
        if (l_prefab_path) {
            l_prefab_path->ReadPath(&prefab_path);
        }

        const EntityDescriptionField* l_original_scale = desc.GetField(EDF_ORIGINAL_SCALE);
        if (l_original_scale) {
            memread(original_scale_.entries, sizeof(float), 3, l_original_scale->data);
        }

        InitRelMats();
    }
    return ret;
}

void Prefab::GetDesc(EntityDescription& desc) const {
    Group::GetDesc(desc);
    desc.AddBool(EDF_PREFAB_LOCKED, prefab_locked);
    desc.AddPath(EDF_PREFAB_PATH, prefab_path);
    desc.AddVec3(EDF_ORIGINAL_SCALE, original_scale_);
}

void Prefab::InfrequentUpdate() {
    Group::InfrequentUpdate();
    if (prefab_locked) {
        box_color = vec4(22 / 255.0f, 183 / 255.0f, 204 / 255.0f, 1.0f);
    } else {
        box_color = vec4(53 / 255.0f, 253 / 255.0f, 104 / 255.0f, 1.0f);
    }
}

void Prefab::InitShape() {
    Group::InitShape();
    original_scale_ = scale_;
}

bool Prefab::LockedChildren() {
    return prefab_locked || Group::LockedChildren();
}

ObjectSanityState Prefab::GetSanity() {
    ObjectSanityState sanity = Group::GetSanity();
    sanity.type = _prefab;
    return sanity;
}