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//-----------------------------------------------------------------------------
// Name: prefab.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Objects/object.h>
#include <Objects/group.h>
#include <Math/mat4.h>
#include <Math/quaternions.h>
#include <Game/EntityDescription.h>
class Prefab : public Group {
public:
Prefab();
bool prefab_locked;
Path prefab_path;
vec3 original_scale_;
bool Initialize();
virtual EntityType GetType() const { return _prefab; }
virtual void GetDisplayName(char* buf, int buf_size);
virtual bool SetFromDesc( const EntityDescription &desc );
virtual void GetDesc(EntityDescription &desc) const;
virtual void InfrequentUpdate();
virtual void InitShape();
virtual bool LockedChildren();
virtual ObjectSanityState GetSanity();
};
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