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//-----------------------------------------------------------------------------
// Name: reflectioncaptureobject.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Objects/object.h>
#include <Graphics/textureref.h>
#include <Asset/Asset/texture.h>
//-----------------------------------------------------------------------------
// Class Definition
//-----------------------------------------------------------------------------
class ReflectionCaptureObject: public Object
{
public:
EntityType GetType() const override { return _reflection_capture_object; }
bool Initialize() override;
void Moved(Object::MoveType type) override;
void Dispose() override;
void GetDesc(EntityDescription &desc) const override;
bool SetFromDesc( const EntityDescription& desc ) override;
ReflectionCaptureObject();
void Draw() override;
~ReflectionCaptureObject() override;
void GetDisplayName(char* buf, int buf_size) override;
bool dirty;
TextureRef cube_map_ref;
vec3 avg_color[6];
private:
int shape;
int parallax_shape;
};
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