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//-----------------------------------------------------------------------------
// Name: builder.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include "actionbase.h"
#include <Logging/logdata.h>
#include <Ogda/item.h>
#include <Internal/referencecounter.h>
#include <trex/trex.h>
class Builder
{
public:
Builder( ActionBase* action, const std::string& path_ending_, const std::string& type_pattern_re );
bool IsMatch(const Item& t);
bool RunEvenOnIdenticalSource();
bool StoreResultInDatabase();
ManifestResult Run(const JobHandler& jh, const Item& t);
std::string GetBuilderName() const;
std::string GetBuilderVersion() const;
private:
std::string path_ending;
ReferenceCounter<TRexpp> type_pattern;
ReferenceCounter<ActionBase> action;
};
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