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//-----------------------------------------------------------------------------
// Name: dxt5action.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "dxt5action.h"
#include <Images/image_export.hpp>
#include <Images/texture_data.h>
#include <Ogda/jobhandler.h>
#include <Internal/filesystem.h>
#include <Graphics/converttexture.h>
#include <Images/freeimage_wrapper.h>
#include <Internal/common.h>
#include <Internal/filesystem.h>
#include <Internal/datemodified.h>
ManifestResult DXT5Action::Run(const JobHandler& jh, const Item& item) {
std::string full_source_path = item.GetAbsPath();
std::string partial_dest_path = item.GetPath() + "_converted.dds";
std::string full_dest_path = AssemblePath(jh.output_folder, partial_dest_path);
std::string temp_path = AssemblePath(jh.output_folder, partial_dest_path + ".tmp");
bool suc = ConvertImage(full_source_path, full_dest_path, temp_path, TextureData::Nice);
return ManifestResult(jh, item, partial_dest_path, suc, *this, "dxt5");
}
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