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//-----------------------------------------------------------------------------
// Name: generatorfactory.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "generatorfactory.h"
#include "generator.h"
#include "versionxmlcreator.h"
#include "shortversioncreator.h"
#include "voidcreator.h"
#include "levellistcreator.h"
#include <Logging/logdata.h>
GeneratorFactory::GeneratorFactory()
{
creators.push_back( new CreatorFactory<VersionXMLCreator>() );
creators.push_back( new CreatorFactory<ShortVersionCreator>() );
creators.push_back( new CreatorFactory<LevelListCreator>() );
}
GeneratorFactory::~GeneratorFactory()
{
std::vector<CreatorFactoryBase*>::iterator factoryit;
for( factoryit = creators.begin(); factoryit != creators.end(); factoryit++ )
{
delete *factoryit;
}
creators.clear();
}
bool GeneratorFactory::HasGenerator( const std::string& generator )
{
std::vector<CreatorFactoryBase*>::iterator factoryit;
for( factoryit = creators.begin(); factoryit != creators.end(); factoryit++ )
{
if( (*factoryit)->GetCreatorName() == generator )
{
return true;
}
}
return false;
}
Generator GeneratorFactory::CreateGenerator( const std::string& generator )
{
std::vector<CreatorFactoryBase*>::iterator factoryit;
for( factoryit = creators.begin(); factoryit != creators.end(); factoryit++ )
{
if( (*factoryit)->GetCreatorName() == generator )
{
return Generator((*factoryit)->NewInstance());
}
}
LOGE << "Unable to find generator matching name " << generator << std::endl;
return Generator( new VoidCreator() );
}
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