blob: 4ccc601adf9c6348792fffa048a7182e86f5e6ca (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
//-----------------------------------------------------------------------------
// Name: generatorfactory.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "generatorfactory.h"
#include "generator.h"
#include "versionxmlcreator.h"
#include "shortversioncreator.h"
#include "voidcreator.h"
#include "levellistcreator.h"
#include <Logging/logdata.h>
GeneratorFactory::GeneratorFactory() {
creators.push_back(new CreatorFactory<VersionXMLCreator>());
creators.push_back(new CreatorFactory<ShortVersionCreator>());
creators.push_back(new CreatorFactory<LevelListCreator>());
}
GeneratorFactory::~GeneratorFactory() {
std::vector<CreatorFactoryBase*>::iterator factoryit;
for (factoryit = creators.begin(); factoryit != creators.end(); factoryit++) {
delete *factoryit;
}
creators.clear();
}
bool GeneratorFactory::HasGenerator(const std::string& generator) {
std::vector<CreatorFactoryBase*>::iterator factoryit;
for (factoryit = creators.begin(); factoryit != creators.end(); factoryit++) {
if ((*factoryit)->GetCreatorName() == generator) {
return true;
}
}
return false;
}
Generator GeneratorFactory::CreateGenerator(const std::string& generator) {
std::vector<CreatorFactoryBase*>::iterator factoryit;
for (factoryit = creators.begin(); factoryit != creators.end(); factoryit++) {
if ((*factoryit)->GetCreatorName() == generator) {
return Generator((*factoryit)->NewInstance());
}
}
LOGE << "Unable to find generator matching name " << generator << std::endl;
return Generator(new VoidCreator());
}
|