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//-----------------------------------------------------------------------------
// Name: generatorfactory.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include "generator.h"
#include <vector>
class GeneratorFactory
{
private:
class CreatorFactoryBase
{
public:
virtual CreatorBase* NewInstance() = 0;
virtual std::string GetCreatorName() = 0;
};
template<class Creator>
class CreatorFactory : public CreatorFactoryBase
{
virtual CreatorBase* NewInstance()
{
return new Creator();
}
virtual std::string GetCreatorName()
{
return std::string(Creator().GetName());
}
};
std::vector<CreatorFactoryBase*> creators;
public:
GeneratorFactory();
~GeneratorFactory();
bool HasGenerator( const std::string& generator );
Generator CreateGenerator( const std::string& generator );
};
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