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generatorfactory.h « Generators « Ogda « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: generatorfactory.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include "generator.h"

#include <vector>

class GeneratorFactory
{
private:
    class CreatorFactoryBase
    { 
    public:
        virtual CreatorBase* NewInstance() = 0;
        virtual std::string GetCreatorName() = 0;
    };

    template<class Creator>
    class CreatorFactory : public CreatorFactoryBase
    {
        virtual CreatorBase* NewInstance()
        {
            return new Creator();
        }

        virtual std::string GetCreatorName()
        {
            return std::string(Creator().GetName());
        }
    };

    std::vector<CreatorFactoryBase*> creators;
public:
    GeneratorFactory();
    ~GeneratorFactory();
    bool HasGenerator( const std::string& generator );
    Generator CreateGenerator( const std::string& generator );
};