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//-----------------------------------------------------------------------------
// Name: ambientsoundlevelseeker.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "ambientsoundlevelseeker.h"
#include <tinyxml.h>
#include <Logging/logdata.h>
std::vector<Item> AmbientSoundLevelSeeker::SearchLevelRoot( const Item& item, TiXmlHandle& hRoot )
{
std::vector<Item> items;
TiXmlElement *eElem = hRoot.FirstChildElement("AmbientSounds").FirstChildElement().Element();
while( eElem )
{
const char* path = eElem->Attribute("path");
if( path )
{
{
std::stringstream ss;
ss << path << ".xml";
Item i( item.input_folder, ss.str(), "sound", item.source );
if( i.FileAccess() )
{
items.push_back(i);
}
}
bool found_file = false;
int counter = 1;
do
{
std::stringstream ss;
ss << path << "_" << counter << ".wav";
Item i( item.input_folder, ss.str(), "sound", item.source );
if( i.FileAccess() )
{
found_file = true;
items.push_back(i);
}
else
{
found_file = false;
}
counter++;
}
while( found_file );
}
eElem = eElem->NextSiblingElement();
}
return items;
}
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