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//-----------------------------------------------------------------------------
// Name: objhullseeker.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "objhullseeker.h"
#include "Internal/filesystem.h"
#include "Logging/logdata.h"
std::vector<Item> ObjHullSeeker::Search(const Item& item )
{
std::vector<Item> items;
std::string full_path;
full_path = item.GetAbsPath();
full_path = full_path.substr(0,full_path.length()-4) + "HULL.obj";
if( CheckFileAccess(full_path.c_str()) )
{
items.push_back(Item( item.input_folder, item.GetPath().substr(0,item.path.length()-4) + "HULL.obj", "model_hull", item.source ));
}
full_path = item.GetAbsPath();
full_path = full_path.substr(0,full_path.length()-4) + "hull.obj";
if( CheckFileAccess(full_path.c_str()) )
{
items.push_back(Item( item.input_folder, item.GetPath().substr(0,item.path.length()-4) + "hull.obj", "model_hull", item.source ));
}
return items;
}
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