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//-----------------------------------------------------------------------------
// Name: particleseeker.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "particleseeker.h"
#include <cassert>
#include <tinyxml.h>
#include <Utility/strings.h>
#include <Logging/logdata.h>
enum
{
ROOT = 1,
PARTICLE
};
std::vector<Item> ParticleSeeker::SearchXML( const Item & item, TiXmlDocument& doc )
{
std::vector<Item> items;
std::vector<elempair> elems;
elems.push_back( elempair( "particle", "" ) );
std::vector<const char*> elems_ignore;
ElementScanner::Do( items, item, &doc, elems, elems_ignore, this, (void*)ROOT );
return items;
}
void ParticleSeeker::HandleElementCallback( std::vector<Item>& items, TiXmlNode* eRoot, TiXmlElement* eElem, const Item& item, void* userdata )
{
if( userdata == (void*)ROOT )
{
if( strmtch(eElem->Value(), "particle") )
{
std::vector<elempair> elems;
elems.push_back( elempair( "textures", "" ) );
elems.push_back( elempair( "collision", "" ) );
std::vector<const char*> elems_ignore;
elems_ignore.push_back("size");
elems_ignore.push_back("rotation");
elems_ignore.push_back("stretch");
elems_ignore.push_back("color");
elems_ignore.push_back("behaviour");
elems_ignore.push_back("behavior");
elems_ignore.push_back("no_rotation");
elems_ignore.push_back("quadratic_expansion");
elems_ignore.push_back("quadratic_dispersion");
ElementScanner::Do( items, item, eElem, elems, elems_ignore, this, (void*)PARTICLE );
}
else
{
LOGE << "Unknown item sub" << eElem->Value() << " " << item << std::endl;
}
}
else if( userdata == (void*)PARTICLE )
{
std::vector<attribpair> elems;
std::vector<const char*> elems_ignore;
if( strmtch(eElem->Value(), "textures") )
{
elems.push_back(attribpair("color_map", "texture"));
elems.push_back(attribpair("normal_map", "texture"));
//Ignoring this as it never seems to actually point to any real object.
//elems.push_back(attribpair("animation_effect", "animation_effect"));
elems_ignore.push_back( "animation_effect" );
elems_ignore.push_back( "shader" );
elems_ignore.push_back( "soft_shader" );
}
else if( strmtch(eElem->Value(), "collision") )
{
elems.push_back(attribpair("decal", "decal_object"));
elems_ignore.push_back( "decal_size_mult" );
elems_ignore.push_back( "destroy" );
elems_ignore.push_back( "character_collide" );
elems_ignore.push_back( "character_add_blood" );
elems_ignore.push_back( "material_event" );
elems_ignore.push_back( "materialevent" );
}
else
{
LOGE << "Unknown item sub" << eElem->Value() << " " << item << std::endl;
}
AttributeScanner::Do( items, item, eElem, elems, elems_ignore);
}
else if( userdata == (void*)0 )
{
}
else
{
XMLSeekerBase::HandleElementCallback( items, eRoot, eElem, item, userdata );
}
}
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