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particleseeker.cpp « Seekers « Searchers « Ogda « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: particleseeker.cpp
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include "particleseeker.h"

#include <cassert>

#include <tinyxml.h>

#include <Utility/strings.h>
#include <Logging/logdata.h>

enum
{
    ROOT = 1,
    PARTICLE
};

std::vector<Item> ParticleSeeker::SearchXML( const Item & item, TiXmlDocument& doc )
{
    std::vector<Item> items;

    std::vector<elempair> elems;
    elems.push_back( elempair( "particle", "" ) );
    
    std::vector<const char*> elems_ignore;
    
    ElementScanner::Do( items, item, &doc, elems, elems_ignore, this, (void*)ROOT );

    return items;
}

void ParticleSeeker::HandleElementCallback( std::vector<Item>& items, TiXmlNode* eRoot, TiXmlElement* eElem, const Item& item, void* userdata )
{
    if( userdata == (void*)ROOT )
    {
        if( strmtch(eElem->Value(), "particle") )
        {
            std::vector<elempair> elems;
            elems.push_back( elempair( "textures", "" ) );
            elems.push_back( elempair( "collision", "" ) );
            
            std::vector<const char*> elems_ignore;
            elems_ignore.push_back("size");
            elems_ignore.push_back("rotation");
            elems_ignore.push_back("stretch");
            elems_ignore.push_back("color");
            elems_ignore.push_back("behaviour");
            elems_ignore.push_back("behavior");
            elems_ignore.push_back("no_rotation");
            elems_ignore.push_back("quadratic_expansion");
            elems_ignore.push_back("quadratic_dispersion");
            
            ElementScanner::Do( items, item, eElem, elems, elems_ignore, this, (void*)PARTICLE );
        }
        else
        {
            LOGE << "Unknown item sub"  << eElem->Value() <<  " " << item << std::endl;
        }
    }
    else if( userdata == (void*)PARTICLE )
    {
        std::vector<attribpair> elems;
        std::vector<const char*> elems_ignore;

        if( strmtch(eElem->Value(), "textures") )
        {
            elems.push_back(attribpair("color_map", "texture"));
            elems.push_back(attribpair("normal_map", "texture"));
            //Ignoring this as it never seems to actually point to any real object.
            //elems.push_back(attribpair("animation_effect", "animation_effect"));

            elems_ignore.push_back( "animation_effect" );
            elems_ignore.push_back( "shader" );
            elems_ignore.push_back( "soft_shader" );
        }
        else if( strmtch(eElem->Value(), "collision") )
        {
            elems.push_back(attribpair("decal", "decal_object"));

            elems_ignore.push_back( "decal_size_mult" );
            elems_ignore.push_back( "destroy" );
            elems_ignore.push_back( "character_collide" );
            elems_ignore.push_back( "character_add_blood" );
            elems_ignore.push_back( "material_event" );
            elems_ignore.push_back( "materialevent" );
        }
        else
        {
            LOGE << "Unknown item sub"  << eElem->Value() <<  " " << item << std::endl;
        }

        AttributeScanner::Do( items, item, eElem, elems, elems_ignore);
    }
    else if( userdata == (void*)0 )
    {

    }
    else
    {
        XMLSeekerBase::HandleElementCallback( items, eRoot, eElem, item, userdata );
    }
}