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//-----------------------------------------------------------------------------
// Name: terrainlevelseeker.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "terrainlevelseeker.h"
#include <Utility/strings.h>
#include <Logging/logdata.h>
#include <tinyxml.h>
std::vector<Item> TerrainLevelSeeker::SearchLevelRoot( const Item& item, TiXmlHandle& hRoot )
{
std::vector<Item> items;
const char* simpleTextures[] = {
"Heightmap",
"DetailMap",
"ColorMap",
"WeightMap",
"ModelOverride"
};
const char* type[] =
{
"heightmap",
"texture",
"raw_texture",
"texture",
"model"
};
assert( ARRLEN(type) == ARRLEN(simpleTextures) );
TiXmlElement *eTerrain = hRoot.FirstChildElement("Terrain").Element();
if( eTerrain )
{
TiXmlElement *eElem = eTerrain->FirstChildElement();
while( eElem )
{
const char* name = eElem->Value();
int id;
if( (id = FindStringInArray( simpleTextures, ARRLEN(simpleTextures), name )) >= 0 )
{
const char* v = eElem->GetText();
if(v != NULL && strlen(v) > 0)
{
items.push_back(Item(item.input_folder, v,type[id], item.source));
}
}
else if( strmtch( name, "DetailMaps" ) )
{
TiXmlElement *eDetailMap = eElem->FirstChildElement();
while( eDetailMap )
{
std::vector<attribpair> attribs;
attribs.push_back(attribpair("colorpath", "texture"));
attribs.push_back(attribpair("normalpath", "texture"));
attribs.push_back(attribpair("materialpath","material"));
std::vector<const char*> ignore;
AttributeScanner::Do( items, item, eDetailMap, attribs, ignore );
eDetailMap = eDetailMap->NextSiblingElement();
}
}
else if( strmtch( name, "DetailObjects" ) )
{
TiXmlElement *eDetailObject = eElem->FirstChildElement();
while( eDetailObject )
{
//<DetailObject obj_path="Data/Objects/Plants/Groundcover/Grass/WildGrass.xml" weight_path="Data/Textures/Terrain/scrubby_hills/scrubby_hills_grass.png" normal_conform="0.5" density="7" min_embed="0" max_embed="0.4" min_scale="0.7" max_scale="2" view_distance="30" jitter_degrees="10" overbright="0" />
{
const char* obj_path = eDetailObject->Attribute("obj_path");
if( obj_path && strlen( obj_path ) > 0 )
{
items.push_back(Item(item.input_folder,obj_path,"object",item.source));
}
else
{
LOGW << "Missing expected attribute obj_path." << std::endl;
}
}
{
const char* weight_path = eDetailObject->Attribute("weight_path");
if( weight_path && strlen( weight_path ) > 0 )
{
items.push_back(Item(item.input_folder,weight_path,"texture",item.source));
}
else
{
LOGW << "Missing expected attribute weight_path." << std::endl;
}
}
eDetailObject = eDetailObject->NextSiblingElement();
}
}
else if( strmtch( name, "ShaderExtra" ) )
{
}
else
{
LOGW << "Missing subhandler for " << name << " in Terrain under level" << item << std::endl;
}
eElem = eElem->NextSiblingElement();
}
}
return items;
}
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