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//-----------------------------------------------------------------------------
// Name: searcherfactory.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include "searcher.h"
#include <vector>
class SearcherFactory {
private:
class SeekerFactoryBase {
public:
virtual SeekerBase* NewInstance() = 0;
virtual std::string GetSeekerName() = 0;
};
template <class Seeker>
class SeekerFactory : public SeekerFactoryBase {
SeekerBase* NewInstance() override {
return new Seeker();
}
std::string GetSeekerName() override {
return std::string(Seeker().GetName());
}
};
std::vector<SeekerFactoryBase*> seekers;
public:
SearcherFactory();
~SearcherFactory();
bool HasSearcher(const std::string& searcher);
Searcher CreateSearcher(const std::string& searcher, const std::string& path_ending, const std::string& type_pattern_re);
};
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