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//-----------------------------------------------------------------------------
// Name: databasemanifestresult.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "databasemanifestresult.h"
#include <string>
#include <Internal/filesystem.h>
#include <Ogda/jobhandler.h>
#include <Ogda/Builders/actionbase.h>
#include <Ogda/Generators/creatorbase.h>
#include <Ogda/ogda_hash.h>
DatabaseManifestResult::DatabaseManifestResult( const Item& item, const std::string& dest_hash, const std::string& dest, const std::string& name, const std::string& version, const std::string& type )
: item(item), dest(dest), dest_hash(dest_hash), name(name), version(version), type(type)
{
}
void DatabaseManifestResult::CalculateHash(const char* base_path)
{
current_dest_hash = GetFileHash(AssemblePath(base_path, AssemblePath("files",AssemblePath(item.hash,dest_hash))).c_str()).ToString();
}
const std::string& DatabaseManifestResult::GetCurrentDestHash(const std::string& base_path)
{
if( current_dest_hash.empty() )
CalculateHash(base_path.c_str());
return current_dest_hash;
}
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