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//-----------------------------------------------------------------------------
// Name: item.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <string>
#include <XML/Parsers/jobxmlparser.h>
class JobHandler;
class Item
{
public:
bool only_parse;
bool delete_on_exit;
bool is_overshadowed;
private:
void SetPath( std::string path );
std::string overshadows;
public:
//Which of the input folders the item was found in
std::string input_folder;
//Relative path beneath the Data/ path
std::string path;
std::string type;
std::string hash;
//Original root source to this items existance, could be from a hierarchy of adds.
JobXMLParser::Item source;
Item(const std::string& input_folder, const std::string& path, const std::string& type, const JobXMLParser::Item& source);
Item(const std::string& input_folder, const std::string& path, const std::string& type, const std::string& hash, const JobXMLParser::Item& source);
bool operator==(const JobXMLParser::Item& rhs) const;
bool operator==(const Item& rhs) const;
bool operator<(const Item& rhs) const;
//Faster way of checking if the file is valid in case hash isn't calculated.
bool FileAccess();
void CalculateHash();
void VerifyPath();
std::string GetPath() const;
std::string GetAbsPath() const;
//Remove file when program shuts down
bool IsDeleteOnExit();
void SetDeleteOnExit(bool value);
//Used for inlined scripts in XML files that are stored to a temp place on disk.
bool IsOnlySearch();
void SetOnlySearch(bool value);
bool IsOvershadowed();
void SetOvershadowed(bool value);
bool Overshadows( const Item& item );
void SetOvershadows( const Item& item );
friend std::ostream& operator<<(std::ostream& out, const Item& item);
//Extract a hash based on the first part. this is endian sensitive, so it shouldn't be stored, only used in runtime for first order identification.
uint64_t GetSubHash() const;
};
std::ostream& operator<<(std::ostream& out, const Item& item);
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