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//-----------------------------------------------------------------------------
// Name: jobhandler.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <string>
#include <set>
#include <vector>
#include "item.h"
#include <Ogda/Builders/builder.h>
#include <Ogda/Searchers/searcher.h>
#include <Ogda/Generators/generator.h>
class JobHandler {
std::map<std::string, int> typeSearcherCount;
std::map<std::string, int> typeBuilderCount;
std::vector<Item> items;
std::vector<Item> searchedItems;
std::set<Item> foundItems;
std::vector<Builder> builders;
std::vector<Searcher> searchers;
std::vector<Generator> generators;
int threads;
void RunRecursiveSearchOn(const Item& item);
public:
std::vector<std::string> input_folders;
std::string output_folder, manifest_dest, manifest_source, databasedir;
bool perform_removes;
bool force_removes;
JobHandler(std::string output_folder, std::string manifest_dest, std::string manifest_source, std::string databasedir, bool perform_removes, bool force_removes, int threads);
bool Run(const std::string& path);
void AddItem(const std::string& input_folder, const std::string& path, const std::string& type, const JobXMLParser::Item& source);
std::vector<Item>::const_iterator ItemsBegin() const;
std::vector<Item>::const_iterator ItemsEnd() const;
bool HasItemWithPath(const std::string& path);
};
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