blob: 05a64de2937af3689d7fbdad5f2a39af55ce0492 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
//-----------------------------------------------------------------------------
// Name: jobhandlerthreadpool.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include <Memory/allocation.h>
#include "jobhandlerthreadpool.h"
#include <Logging/logdata.h>
#include <cstdlib>
#include <pthread.h>
#include <iostream>
#include "main.h"
#ifdef PLATFORM_LINUX
#include <unistd.h>
#endif
struct ItemJob
{
Item* item;
int step;
int count;
volatile int performed;
};
static void* CalculateItemHash( void* item )
{
ItemJob* ij = static_cast<ItemJob*>(item);
ij->performed = 0;
for( int i = 0; i < ij->count; i++ )
{
ij->item[i*ij->step].CalculateHash();
ij->performed++;
}
return 0;
}
JobHandlerThreadPool::JobHandlerThreadPool( int thread_count ) : thread_count(thread_count)
{
threads = static_cast<pthread_t*>(OG_MALLOC( sizeof(pthread_t) * thread_count ));
}
JobHandlerThreadPool::~JobHandlerThreadPool()
{
OG_FREE(threads);
}
void JobHandlerThreadPool::RunHashCalculation(std::vector<Item>& arr)
{
ItemJob* itemjobs = static_cast<ItemJob*>(OG_MALLOC(sizeof(ItemJob)*thread_count));
int step = arr.size()/thread_count;
for( int i = 0; i < thread_count; i++ )
{
itemjobs[i].item = &arr[i];
itemjobs[i].step = thread_count;
itemjobs[i].count = step;
int err = pthread_create( &threads[i], NULL, CalculateItemHash, &itemjobs[i]);
if( err != 0 )
{
LOGE << "Thread create failed" << std::endl;
}
}
//Do the remaining items in our main thread.
for( int i = step*thread_count; i < arr.size(); i++ )
{
arr[i].CalculateHash();
}
int count = 0;
while( count < arr.size() )
{
#ifdef PLATFORM_LINUX
sleep(1);
#endif
std::stringstream ss;
count = arr.size()-step*thread_count;
for( int i = 0; i < thread_count; i++ )
{
count += itemjobs[i].performed;
ss << ((itemjobs[i].performed == itemjobs[i].count) ? "d" : ".");
}
SetPercent(ss.str().c_str(), (int)(100.0f*((float)count/(float)arr.size())));
}
for( int i = 0; i < thread_count; i++ )
{
void* retval;
int err = pthread_join( threads[i], &retval );
if( err != 0 )
{
LOGE << "Thread join failed" << std::endl;
}
}
OG_FREE( itemjobs );
}
|