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jobhandlerthreadpool.cpp « Ogda « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: jobhandlerthreadpool.cpp
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include <Memory/allocation.h>
#include "jobhandlerthreadpool.h"

#include <Logging/logdata.h>
#include <cstdlib>
#include <pthread.h>
#include <iostream>
#include "main.h"

#ifdef PLATFORM_LINUX
#include <unistd.h>
#endif

struct ItemJob {
    Item* item;
    int step;
    int count;
    volatile int performed;
};

static void* CalculateItemHash(void* item) {
    ItemJob* ij = static_cast<ItemJob*>(item);
    ij->performed = 0;
    for (int i = 0; i < ij->count; i++) {
        ij->item[i * ij->step].CalculateHash();
        ij->performed++;
    }
    return 0;
}

JobHandlerThreadPool::JobHandlerThreadPool(int thread_count) : thread_count(thread_count) {
    threads = static_cast<pthread_t*>(OG_MALLOC(sizeof(pthread_t) * thread_count));
}

JobHandlerThreadPool::~JobHandlerThreadPool() {
    OG_FREE(threads);
}

void JobHandlerThreadPool::RunHashCalculation(std::vector<Item>& arr) {
    ItemJob* itemjobs = static_cast<ItemJob*>(OG_MALLOC(sizeof(ItemJob) * thread_count));

    int step = arr.size() / thread_count;

    for (int i = 0; i < thread_count; i++) {
        itemjobs[i].item = &arr[i];
        itemjobs[i].step = thread_count;
        itemjobs[i].count = step;

        int err = pthread_create(&threads[i], NULL, CalculateItemHash, &itemjobs[i]);

        if (err != 0) {
            LOGE << "Thread create failed" << std::endl;
        }
    }

    // Do the remaining items in our main thread.
    for (int i = step * thread_count; i < arr.size(); i++) {
        arr[i].CalculateHash();
    }

    int count = 0;
    while (count < arr.size()) {
#ifdef PLATFORM_LINUX
        sleep(1);
#endif
        std::stringstream ss;
        count = arr.size() - step * thread_count;
        for (int i = 0; i < thread_count; i++) {
            count += itemjobs[i].performed;
            ss << ((itemjobs[i].performed == itemjobs[i].count) ? "d" : ".");
        }
        SetPercent(ss.str().c_str(), (int)(100.0f * ((float)count / (float)arr.size())));
    }

    for (int i = 0; i < thread_count; i++) {
        void* retval;
        int err = pthread_join(threads[i], &retval);

        if (err != 0) {
            LOGE << "Thread join failed" << std::endl;
        }
    }
    OG_FREE(itemjobs);
}