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//-----------------------------------------------------------------------------
// Name: manifest.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include "manifestresult.h"
#include <vector>
#include <set>
class JobHandler;
class Builder;
class Item;
class Manifest
{
int thread;
std::vector<ManifestResult> results;
std::set<uint64_t> hash_set;
public:
Manifest(int thread);
bool Load(const std::string& manifest);
bool Save(const std::string& manifest);
void AddResult( const ManifestResult& results );
bool HasError();
std::vector<std::string> GetDestinationFiles();
bool IsUpToDate( JobHandler& jh, const Item& item, const Builder& builder );
ManifestResult GetPreviouslyBuiltResult( const Item& item, const Builder& builder);
void PrecalculateCurrentDestinationHashes( const std::string& dest_path );
std::vector<ManifestResult>::const_iterator ResultsBegin() const;
std::vector<ManifestResult>::const_iterator ResultsEnd() const;
};
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