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manifestresult.h « Ogda « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: manifestresult.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Utility/hash.h>
#include "item.h"

class ActionBase;
class CreatorBase;
class JobHandler;

class ManifestResult
{
private:
    std::string current_dest_hash;

public:
    enum ManifestResultType
    {
        GENERATED,
        BUILT,
        DATABASE
    } mr_type;

    ManifestResult( const JobHandler& jh, const std::string& dest, bool success, const CreatorBase& creator, const std::string& type );
    ManifestResult( const JobHandler& jh, const Item& item, const std::string& dest, bool success, const ActionBase& action, const std::string& type );

    ManifestResult( const std::string& dest_hash, const std::vector<Item>& items, const std::string& dest, bool success, const std::string& builder, const std::string& builder_version, const ManifestResultType mr_type, const std::string& type );
    ManifestResult( const std::string& dest_hash, Item& item, const std::string& dest, bool success, const std::string& name, const std::string& version, const ManifestResultType mr_type, const std::string& type );
    ManifestResult( const std::string& dest_hash, const std::string& dest, bool success, const std::string& builder, const std::string& builder_version, const ManifestResultType mr_type, const std::string& type );

    void CalculateHash(const char* base_path);
    const std::string& GetCurrentDestHash(const std::string& base_path);

    std::string dest;
    std::string dest_hash;

    std::string name; //Either creator or action
    std::string version; //Either creator or action
    std::string type;

    //Only in built data does this come in as relevant.
    //And even then, we don't have support for more than one source at this time.
    std::vector<Item> items;

    bool success;
    bool fresh_built;

    friend std::ostream& operator<<(std::ostream& out, const ManifestResult& item); 
};

std::ostream& operator<<(std::ostream& out, const ManifestResult& item);