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//-----------------------------------------------------------------------------
// Name: ogda_hash.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "ogda_config.h"
#include <iostream>
#include <Utility/hash.h>
#include <Internal/filesystem.h>
#include <Logging/logdata.h>
#include <Internal/datemodified.h>
#include <Ogda/ogda_config.h>
std::string OgdaGetFileHash(std::string path)
{
if( config_use_date_modified_as_hash )
{
std::stringstream ss;
ss << GetDateModifiedInt64(path.c_str());
return ss.str();
}
else
{
return GetFileHash(path.c_str()).ToString();
}
}
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