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audio_play_sound_impact_item_message.cpp « Message « Online « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: audio_play_sound_impact_item_message.cpp
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include "audio_play_sound_impact_item_message.h"

#include <Objects/itemobject.h>

#include <Main/engine.h>
#include <Utility/binn_util.h>
#include <Online/online.h>

namespace OnlineMessages {
AudioPlaySoundImpactItemMessage::AudioPlaySoundImpactItemMessage(ObjectID id, vec3 pos, vec3 normal, float impulse) : OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
                                                                                                                      pos(pos),
                                                                                                                      normal(normal),
                                                                                                                      impulse(impulse) {
    this->id = Online::Instance()->GetOriginalID(id);
}

binn* AudioPlaySoundImpactItemMessage::Serialize(void* object) {
    AudioPlaySoundImpactItemMessage* t = static_cast<AudioPlaySoundImpactItemMessage*>(object);
    binn* l = binn_object();

    binn_object_set_int32(l, "id", t->id);
    binn_object_set_vec3(l, "pos", t->pos);
    binn_object_set_vec3(l, "normal", t->normal);
    binn_object_set_float(l, "impulse", t->impulse);

    return l;
}

void AudioPlaySoundImpactItemMessage::Deserialize(void* object, binn* l) {
    AudioPlaySoundImpactItemMessage* t = static_cast<AudioPlaySoundImpactItemMessage*>(object);

    binn_object_get_int32(l, "id", &t->id);
    binn_object_get_vec3(l, "pos", &t->pos);
    binn_object_get_vec3(l, "normal", &t->normal);
    binn_object_get_float(l, "impulse", &t->impulse);
}

void AudioPlaySoundImpactItemMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
    AudioPlaySoundImpactItemMessage* t = static_cast<AudioPlaySoundImpactItemMessage*>(object);
    ObjectID object_id = Online::Instance()->GetObjectID(t->id);

    SceneGraph* scene_graph = Engine::Instance()->GetSceneGraph();
    if (scene_graph != nullptr) {
        Object* obj = scene_graph->GetObjectFromID(object_id);
        if (obj != nullptr && obj->GetType() == _item_object) {
            ItemObject* item_object = (ItemObject*)obj;
            item_object->PlayImpactSound(t->pos, t->normal, t->impulse);
        } else {
            LOGW << "Unable to find item with ID: " << object_id << " (" << t->id << ")" << std::endl;
        }
    } else {
        LOGW << "Unable to apply impact sound due to missing scene graph" << std::endl;
    }
}

void* AudioPlaySoundImpactItemMessage::Construct(void* mem) {
    return new (mem) AudioPlaySoundImpactItemMessage(0, vec3(), vec3(), 0.0f);
}

void AudioPlaySoundImpactItemMessage::Destroy(void* object) {
    AudioPlaySoundImpactItemMessage* t = static_cast<AudioPlaySoundImpactItemMessage*>(object);
    t->~AudioPlaySoundImpactItemMessage();
}
}  // namespace OnlineMessages