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//-----------------------------------------------------------------------------
// Name: chat_entry_message.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "chat_entry_message.h"
#include <Main/engine.h>
#include <Utility/binn_util.h>
#include <Online/online.h>
#include <Online/online_utility.h>
namespace OnlineMessages {
ChatEntryMessage::ChatEntryMessage(const std::string & entry) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
entry(entry)
{
}
binn* ChatEntryMessage::Serialize(void* object) {
ChatEntryMessage* t = static_cast<ChatEntryMessage*>(object);
binn* l = binn_object();
binn_object_set_std_string(l, "entry", t->entry);
return l;
}
void ChatEntryMessage::Deserialize(void* object, binn* l) {
ChatEntryMessage* t = static_cast<ChatEntryMessage*>(object);
binn_object_get_std_string(l, "entry", &t->entry);
}
void ChatEntryMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
ChatEntryMessage* t = static_cast<ChatEntryMessage*>(object);
// Hosts will prefix name of sender and send it to everyone, clients will simply apply it here.
if (Online::Instance()->IsActive()) {
if (Online::Instance()->IsHosting()) {
if (OnlineUtility::IsCommand(t->entry)) {
OnlineUtility::HandleCommand(from, t->entry); // TODO We assume that peer_id == player_id here
Online::Instance()->Send<ChatEntryMessage>(Online::Instance()->online_session->player_states[from].playername + ": " + t->entry);
} else {
Online::Instance()->SendRawChatMessage(Online::Instance()->online_session->player_states[from].playername + ": " + t->entry);
}
} else {
Online::Instance()->AddLocalChatMessage(t->entry);
}
}
}
void* ChatEntryMessage::Construct(void *mem) {
return new(mem) ChatEntryMessage("");
}
void ChatEntryMessage::Destroy(void* object) {
ChatEntryMessage* t = static_cast<ChatEntryMessage*>(object);
t->~ChatEntryMessage();
}
}
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