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//-----------------------------------------------------------------------------
// Name: material_sound_event.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "material_sound_event.h"
#include <Main/engine.h>
namespace OnlineMessages {
MaterialSoundEvent::MaterialSoundEvent(ObjectID object_id, const string& ev, const vec3& pos, float gain) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
event_name(ev), pos(pos), gain(gain)
{
this->object_id = Online::Instance()->GetOriginalID(object_id);
}
binn* MaterialSoundEvent::Serialize(void* object) {
MaterialSoundEvent* mse = static_cast<MaterialSoundEvent*>(object);
binn* l = binn_object();
binn_object_set_int32(l, "id", mse->object_id);
binn_object_set_std_string(l, "event", mse->event_name);
binn_object_set_vec3(l, "pos", mse->pos);
binn_object_set_float(l, "gain", mse->gain);
return l;
}
void MaterialSoundEvent::Deserialize(void* object, binn* l) {
MaterialSoundEvent* mse = static_cast<MaterialSoundEvent*>(object);
binn_object_get_int32(l, "id", &mse->object_id);
binn_object_get_std_string(l, "event", &mse->event_name);
binn_object_get_vec3(l, "pos", &mse->pos);
binn_object_get_float(l, "gain", &mse->gain);
}
void MaterialSoundEvent::Execute(const OnlineMessageRef& ref, void* object, PeerID peer) {
MaterialSoundEvent* mse = static_cast<MaterialSoundEvent*>(object);
ObjectID object_id = Online::Instance()->GetObjectID(mse->object_id);
SceneGraph* sg = Engine::Instance()->GetSceneGraph();
if(sg != nullptr) {
}
}
void* MaterialSoundEvent::Construct(void* mem) {
return new(mem) MaterialSoundEvent(-1, "", vec3(), 0.0f);
}
void MaterialSoundEvent::Destroy(void* object) {
MaterialSoundEvent* mse = static_cast<MaterialSoundEvent*>(object);
mse->~MaterialSoundEvent();
}
}
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