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//-----------------------------------------------------------------------------
// Name: movement_object_update.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "movement_object_update.h"
#include <Utility/binn_util.h>
#include <Main/engine.h>
namespace OnlineMessages {
MovementObjectUpdate::MovementObjectUpdate() :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT)
{
reliable_delivery = false;
}
MovementObjectUpdate::MovementObjectUpdate(MovementObject* mo) :
OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT)
{
reliable_delivery = false;
RiggedObject* rigged_object = mo->rigged_object();
position = mo->position;
velocity = mo->velocity;
identifier = Online::Instance()->GetOriginalID(mo->GetID());
timestamp = mo->walltime_last_update;
rigged_body_frame.host_walltime = rigged_object->network_bones_host_walltime;
facing = mo->GetFacing();
rigged_body_frame.bone_count = rigged_object->network_bones.size();
for(int i = 0; i < rigged_object->network_bones.size() && i < rigged_body_frame.bones.size(); i++) {
rigged_body_frame.bones[i] = rigged_object->network_bones[i];
}
}
binn* MovementObjectUpdate::Serialize(void* object) {
MovementObjectUpdate* mou = static_cast<MovementObjectUpdate*>(object);
binn* l = binn_object();
binn_object_set_int32(l, "id", mou->identifier);
binn_object_set_float(l, "ts", mou->timestamp);
binn_object_set_vec3(l, "p", mou->position);
binn_object_set_vec3(l, "v", mou->velocity);
binn_object_set_vec3(l, "f", mou->facing);
binn* bo_rbf = mou->rigged_body_frame.Serialize();
binn_object_set_object(l, "rbf", bo_rbf);
binn_free(bo_rbf);
return l;
}
void MovementObjectUpdate::Deserialize(void* object, binn* l) {
MovementObjectUpdate* mou = static_cast<MovementObjectUpdate*>(object);
binn_object_get_int32(l, "id", &mou->identifier);
binn_object_get_float(l, "ts", &mou->timestamp);
binn_object_get_vec3(l, "p", &mou->position);
binn_object_get_vec3(l, "v", &mou->velocity);
binn_object_get_vec3(l, "f", &mou->facing);
void* bo_rbf;
binn_object_get_object(l, "rbf", &bo_rbf);
mou->rigged_body_frame.Deserialize((binn*)bo_rbf);
}
void MovementObjectUpdate::Execute(const OnlineMessageRef& object_ref, void* object, PeerID peer) {
MovementObjectUpdate* mou = static_cast<MovementObjectUpdate*>(object);
ObjectID object_id = Online::Instance()->GetObjectID(mou->identifier);
SceneGraph* sg = Engine::Instance()->GetSceneGraph();
if(sg != nullptr && Online::Instance()->host_started_level) {
Object* object = sg->GetObjectFromID(object_id);
if (object != nullptr && object->GetType() == EntityType::_movement_object) {
MovementObject* mo = static_cast<MovementObject*>(object);
// Check if we already have an update for the specified time
for (auto it = mo->incoming_movement_object_frames.begin(); it != mo->incoming_movement_object_frames.end(); it++) {
MovementObjectUpdate* update = static_cast<MovementObjectUpdate*>(it->GetData());
if (update->timestamp == mou->timestamp) {
LOGW << "Received MovementObjectUpdate with an identical timestamp of an existing update for object: \"" << object_id << " (" << mou->identifier << ")\"" << std::endl;
return;
}
}
mo->incoming_movement_object_frames.push_back(object_ref);
} else {
LOGW << "Received MovementObjectUpdate, but couldn't find an MovementObject with ID of \"" << object_id << " (" << mou->identifier << ")\"" << std::endl;
}
} else {
LOGW << "Client received MorphTargetUpdate, but wasn't ready to receive it. The host should not be sending this to us right now!" << std::endl;
}
}
void* MovementObjectUpdate::Construct(void *mem) {
return new (mem) MovementObjectUpdate();
}
void MovementObjectUpdate::Destroy(void* object) {
MovementObjectUpdate *mou = static_cast<MovementObjectUpdate*>(object);
mou->~MovementObjectUpdate();
}
}
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