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//-----------------------------------------------------------------------------
// Name: movement_object_update.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include "online_message_base.h"
#include <Online/online_datastructures.h>
#include <Objects/riggedobject.h>
#include <Objects/movementobject.h>
namespace OnlineMessages {
class MovementObjectUpdate : public OnlineMessageBase {
public:
float timestamp; // needed, but maybe uint64 bit instead?
CommonObjectID identifier;
vec3 position; // needed for client side culling, either send this or disable culling
vec3 velocity;
vec3 facing; // Needed for correct facing for audio listener
RiggedObjectFrame rigged_body_frame;
public:
MovementObjectUpdate(MovementObject* mo);
MovementObjectUpdate();
static binn* Serialize(void* object);
static void Deserialize(void* object, binn* l);
static void Execute(const OnlineMessageRef& ref, void* object, PeerID peer);
static void* Construct(void *mem);
static void Destroy(void* object);
};
}
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