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movement_object_update.h « Message « Online « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: movement_object_update.h
//      Developer: Wolfire Games LLC
//    Description: 
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include "online_message_base.h"

#include <Online/online_datastructures.h>
#include <Objects/riggedobject.h>
#include <Objects/movementobject.h>

namespace OnlineMessages {
    class MovementObjectUpdate : public OnlineMessageBase {
    public:
        float timestamp; // needed, but maybe uint64 bit instead?
        CommonObjectID identifier;

        vec3 position; // needed for client side culling, either send this or disable culling
        vec3 velocity;
        vec3 facing; // Needed for correct facing for audio listener
        RiggedObjectFrame rigged_body_frame;

    public:
        MovementObjectUpdate(MovementObject* mo);
        MovementObjectUpdate();

        static binn* Serialize(void* object);
        static void Deserialize(void* object, binn* l);
        static void Execute(const OnlineMessageRef& ref, void* object, PeerID peer);
        static void* Construct(void *mem);
        static void Destroy(void* object);
    };
}